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A taste of what we make.

Less telling. More showing.

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Hungry Minds Worked Examples
The Flow app home screen: a menu of 90-second wellbeing moments

Workplace wellbeing

Flow

Two characters, Flow and Whirl, turn everyday stress into a 90-second reset. A menu of small moments, each one built to finish.

The Take a Beat app home screen: a lamp-lit scene and a list of leadership moments

Science-backed leadership

Take a Beat

Every leadership move is taught first, then practised in a real scene, with a mentor beside you and every claim sourced.

The First 90 journey board: an illustrated map with four stage markers, the first one complete
First 90 on a phone: the opening screen and the same journey map

Onboarding

First 90

An induction has four jobs: compliance, clarification, culture and connection. First 90 is a guided onboarding experience that does all four across ninety days. It names the people to meet, the conversations to have and the task to try.

A high-vis vest printed across the back: I've got your back. Have you got mine?

Workplace safety

I've Got Your Back

A workplace safety campaign for construction, turning safety from a rule you obey into a promise you keep to your work mate. The high level design is where a campaign like this gets decided: the idea, the behaviour it goes after, and the four moves. The guerrilla assets show a sample of how it turns up on site.

Still hungry? Let's talk.

That was the taste.

The main course is the one we build for you: your topic, your people, your brand. More learning, less yawning, made to order.