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Learning campaigns.

A one-day workshop is a big feed, often out of context and easy to forget.
That’s not how people learn best.

A campaign serves the learning in courses, spread over weeks,
in the places the work happens.

It’s the science-backed way to make learning unforgettable.

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The short answer

What is a learning campaign?

A learning campaign is a planned run of small learning touchpoints, spread over weeks, all aimed at one behaviour you want to change.

It works the way a marketing campaign works. One message, repeated in different forms and different places, until it sticks. Name the behaviour, map the moments between here and there, then give every moment a job.

How much of it is digital depends on where your people work. A crew on site gets posters at the gate, a talk at the pre-start and a card in the pocket. A team on laptops gets a challenge in Viva Engage and a nudge inside the app they’ve got open. We pick the mix around your people, never around a platform.

Nearly every campaign we build has a course at the centre of it. The course teaches the thing and gives you the completion record. The campaign is what gets it used.

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Why it works

Why does a campaign beat a one-day workshop?

Ebbinghaus mapped the forgetting curve in 1885 and nobody’s knocked it over since. Teach something once and most of it’s gone inside a week. The one-day workshop is the shape that forgets fastest.

Your content isn’t the problem. You paid for the room, the trainer and a day of everyone’s time, and the thinking in it was good. The shape threw it away.

Spread the same content over ten weeks and it keeps working. Same spend, far better odds, and people are still using it when they’re back on the tools.

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The shape

Every campaign runs the same
five beats.

What goes inside each beat is chosen to best suit the change you’re targeting, your people, and your budget.

The five beats | Hungry Minds
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Set it up

Before it starts

People hear what’s coming and why it lands on them. Leaders get the words to introduce it, so the first anyone hears of it comes from a human, not a calendar invite.

Land it

The moment

The piece that carries the big idea. A workshop, a film, a module, a story people repeat in the carpark. It’s the bit everybody remembers, and it’s where most programs stop.

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Practise it

In the work

A real task, a hard conversation, or a call with no clean answer. Done once with somebody watching, then done solo. Capability gets built out here, on the job.

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Nudge it

Across the weeks

Short prompts, spaced on purpose. A line on the wall where the decision gets made, or a question a leader asks at the pre-start. Two minutes each, one job each.

Prove it

At the end

Somebody does the thing in front of a person who can judge it, and somebody says well done out loud. You walk away with a number that stands up in front of the board.

The pieces

What’s in a learning campaign?

We choose the right ingredients to meet your goal, your crew and your budget. Here's the menu.

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On a screen

The course or module that does the teaching lives here. So does a two minute film, or a scenario app where people make the call and watch it play out. Then there’s the challenge, game or competition you run in Viva Engage or Teams, where the whole crew can see the scoreboard.
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On the wall

Posters go up where the decision gets made, not in the tea room. We print stickers for hard hats and decals for the washroom mirror or the back of a door. We’ll put a line across the back of a hi-vis so the message walks the site all day.
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In the leader's hands

We hand your leaders a ready-made toolbox talk. The discussion points, the prompts and the structure, timed to run in ten minutes at the pre-start. They get huddle cards for the start of shift, and a coaching card for the conversation that takes a bit of courage. This is the part that shifts the most behaviour for the least money.
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In a pocket

A pocket guide or quick reference guide catches somebody the moment they’re stuck. A lanyard card, a coaching card, a wallet-sized pact people sign and keep. Each one carries a QR code that opens the thing in four seconds, no login in the way.
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In the inbox and the feed

A comms plan runs alongside the build. Email nudges on a schedule, a line in the newsletter, and a Viva Engage post that starts an argument in the good way. Each one carries a question, a link and one thing worth trying.
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Proof it landed

A supervisor signs off a demonstration checklist, and people earn a badge or microcredential worth putting on a profile. The recognition kit makes sure somebody gets told well done out loud, where the rest of the crew can hear it.
How we design it

Six design decisions, and the
research behind each one.

These are the calls we make on every campaign. If we can’t name the job a touchpoint does and the reason it’s there, it doesn’t make the plan.

How we design it | Hungry Minds
Space it out

Why it works

Meet an idea twice with a gap in between and it moves into long-term memory. Cepeda’s review found the effect holds across every subject and age group. So we take the content you’ve got and spread it over weeks. Same content, same spend, far better odds.

Ask, don’t just tell

Why it works

Being asked to recall something is what locks it in. Roediger and Karpicke put retrieval head to head with re-reading and retrieval won in a canter. So every touchpoint asks for something back, even if it’s one question.

One job per touchpoint

Why it works

Working memory holds about four things, and a busy shift fills every slot. That’s Sweller’s cognitive load research. So each touchpoint gets one job. Two focused minutes lands, and forty minutes covering everything gets skimmed.

Put it where it happens

Why it works

Context is a cue and the brain leans on it hard. A line on the wall right where the call gets made does work no module can do from a desk. So does a nudge inside the app they’ve already got open.

Make it a conversation

Why it works

Judgement and culture get built between people. So we write the prompts, then send everyone off to have the chat. The screen starts it and gets out of the way.

Measure what people do

Why it works

A completion report tells you a file got opened. So we build in a moment where somebody does the job in front of a person who can judge it. Then we ask their leader again a month on.

I’ve Got Your Back | Hungry Minds
Campaign showcase

I’ve Got Your Back.

Safety as a promise you make to your work mate.

We built this one top to bottom to prove the shape works. One behaviour: speak up about the grey-area moment. The sling that doesn’t look seated right, the handrail that gives a bit, the mate who’s flat today.

Four moves carry the whole thing: See it. Say it. Back it. Thank it.

  • The leader toolbox is the engine.On site the message travels through leaders or it doesn’t travel. So we wrote four ten-minute talks that drop into the pre-start, every word on the card, ready to run cold.
  • Two interactions do the asking.Being asked beats being told. Make the Pact takes thirty seconds: promise to have someone’s back, and name them. Spot the Moment hands you four grey-area calls and shows how each one plays out.
  • A weekly game keeps it alive.Every caption is somebody spotting the thing and saying it, so the practice lands without anyone calling it training. A staged photo goes on the board and the best gag gets read out at the pre-start.
  • Guerrilla pieces catch people in between.Context is a cue, so each piece sits where the decision gets made. The message rides the back of every hi-vis and takes the washroom mirror. A sticker goes up top on the hard hat, and posters hold the gate and the ramp.
The message on the back of every hi-vis, walking the site all day.
The washroom mirror, the most honest safety device on site.
A hard hat sticker, worn up top and collected.
The hoarding at the gate: the promise on one panel, the four moves on the other.
One of four toolbox talks. Ten minutes, every word written, timed for the pre-start.
Spot the Moment. Four grey-area calls, and you see how each one plays out.
Caption the Near-Thing. The weekly comp that gets the crew spotting and saying it.
Crew cards. Wallet sized, the pact on one face and the words to use on the other.
Campaign showcase

Neurospicy Collective.

One expert, in a hundred rooms at once.

Amber Anthony’s neurodiversity sessions worked because Amber was in the room, and that capped how many people she could reach. We built a course that teaches what she teaches, then wrapped a campaign around it so the message keeps working when she isn’t there.

 

Three posters reinforce the program’s key taglines, so the lines people remember stay in front of them.

Neurospicy Collective, the assets | Hungry Minds
A Neurospicy Collective campaign poster
A Neurospicy Collective campaign poster
A Neurospicy Collective campaign poster
The Micro moments, Macro impact tip sheet: ten adjustments, three check-ins and the communication swaps on one page

The tip sheet does two jobs.

It goes on the wall as a poster, and it works as a job aid. Ten micro moments, three check-in questions and the communication swaps, all on one page.

So when somebody wants to put the core messages into practice, the how is right there in front of them. No module to reopen and no folder to go hunting through.

What it costs | Hungry Minds
Investment

What does a learning campaign cost?

It depends what you pick, so we never open with a price. We open with a concept you can approve on paper.

It starts with discovery

First we work out what needs to change, what’s getting in the way, and what will land with this particular audience. The outcome is a high level design that pitches the concept back to you. The behaviour, the five beats, the plan touchpoint by touchpoint, and what each piece is there to do. You approve all of it before we build a thing.

See a real high level design
Then you pick from the shopping list

Your leaders get toolbox talks and team huddles. The site gets posters, stickers and guerrilla placements. People carry coaching cards, buddy check-in guides, pocket guides and lanyard cards. Then come the games and competitions, on paper and on screen, plus apps, videos, podcasts and AI imagery. A comms plan runs alongside it with newsletters, emails, Viva Engage posts and challenges. We cost every line so you can see what you’re buying.

What adds scope

Filmed content, custom illustration or photography, and simulations of your live systems. More than one audience or language, LMS configuration, and anything needing a licence we buy on your behalf.

Two ways we price it.

1

Quote stage one, then shop for stage two.

We quote the analyse and design work up front, then hand you a costed shopping list for build, rollout and evaluation. Best when you know the problem and you’re not sure yet what you want built.

2

Quote the lot.

We price the whole program, then work out where your budget does the most good while we’re designing it. Best when you’ve got a number and a date to hit.

Either way, we pitch the concepts before a single thing gets built.

Word on the street
Engaging, beautifully designed, and delivered with care—Hungry Minds exceeded expectations.
Byron Kwong
Safety, Wellbeing and Injury Management Leader · Energy Australia
FAQs

Questions, answered.

The things people ask us most. Got something else? We're happy to chat.

Ask a question
A learning campaign is a planned run of small learning touchpoints, spread over weeks, all aimed at one behaviour you want to change. It works the way a marketing campaign does, with one message repeating in different forms and different places until it sticks. A course usually does the teaching inside it, and the campaign is what makes sure the teaching gets used.
No, and the two work best together. A course teaches the thing the same way for everyone and gives you the completion record you need. A campaign is the plan around it: the leader talks, the posters, the practice, the nudges and the proof at the end. Nearly every campaign we build has a course at the centre of it.
A mix, chosen around where your people work. On screen: a module, a short film, a scenario app, or a challenge running in Viva Engage or Teams. On the wall: posters, hard hat stickers, mirror decals, a line across the back of a hi-vis. In a leader’s hands: toolbox talks, huddle cards and coaching cards, and those shift the most behaviour for the least money. In a pocket: pocket guides, lanyard cards and quick reference guides.
Typically six weeks to twelve weeks. Under six weeks there isn’t enough room between touchpoints for spacing to do its work. Past twelve weeks you generally need a fresh reason for people to keep paying attention. Onboarding is the exception and runs the full ninety, because that’s roughly how long somebody takes to decide they’re staying.
It depends how many touchpoints you need and how much of it is custom media. We price it two ways. Option one, we quote the analyse and design stage, then hand you a costed shopping list for the build. That suits you when you’re not sure yet what you want. Option two, we quote the whole program and work out where the budget does the most good while we design it. Either way you see and approve the concept before anything gets built.
Less than a workshop series, more than buying something off the shelf. We need a subject expert for a few hours and one person who owns the sequence after launch. Your leaders run the talks we write for them, and those talks shift more behaviour per dollar than anything else in the build.
Not on completions alone. We build four measures in. Time to a first independent go, and a demonstration signed off by somebody who can judge it. Then the leader’s answer when you ask whether people are doing it, and what the last group says got in the way. All four are cheap to collect, and each says something a completion report never can.
Let's build your campaign

Got a behaviour that isn’t shifting?

Send us the program and the schedule that goes with it. We'll tell you what's doing the work, what's decoration, and what we'd move out of the module and into the room.